Category Archives: Adventure

Deus Ex: Human Revolution – Review

Here’s a tip: If you ever fancy paying a morbid visit to a police station’s morgue, it’s a good idea to ask first at reception. Regrettably, oblivious to the clerk which sat behind glass, I instead try to barge into the station’s innards like the unruly lout I am. No such luck. Undeterred, I exit the police station in search of an alternative way in.

I eventually come upon a convenient air vent about 4 storeys up the side of the building, it leads right into the heart of the station. I spend the next thirty minutes skulking around in offices, avoiding security cameras and knocking out anyone who has the misfortune to get in my way. Continue reading

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My Perfect Game…

Conversation. Games barely ever get it right, in fact it’s so often bodged that I for one find it a relief that Half-Life’s protagonist is a mute; better that than being forced to watch hour after hour of boring cut-scenes whilst my character acts like a nob. Yet it’s not as if conversation has to be tiresome, anyone who’s ever watched The West Wing will know that it can be downright compelling when it is infused with a sense of urgency and importance. Games have undoubtedly seen great advancements over the last decade, but the fact of the matter is that in the talking department games remain as stunted as they always have been. My perfect game would put an end to this sorry state of affairs. Continue reading

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Gemini Rue – Review

In Gemini Rue it’s hard to tell how life got so grim, it just is, and seemingly always has been. At least half of the planet’s populace has a drug habit, and the other half probably work for the Boryokudan – a crime syndicate that more or less owns the place. Uncomfortably poised amongst the future-noir squalor you play Azriel Odin, an ex-assassin who’s here to seek out his brother. Before you know it, you’re playing detective: searching people’s apartments, working your way around uncooperative locals and reluctantly doing odd-jobs for the Boryokudan in return for morsels of information. Continue reading

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Fract – IGF Student Showcase

Fract is all about its world. The mere sight of it – polygonal, vibrant and bestowed with an otherworldly sheen – is enough to end any argument about whether or not games are art. No other being shares Fract’s world with you, yet since its environment is possessed with such life, it never feels empty. Its world is constantly in motion; whilst beams of energy pulsate overhead, square shards descend from a sky lined with them, at one point your environment even reveals itself to be a vast music visualizer. Continue reading

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